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Sunday, June 27, 2010

IT2B - CG Corel Draw Graphics

Assignment!

1. Window Components of Corel Draw Graphics?
2. Tools and Flyouts Functions?
3. Other Example of Editing Computer Graphics Environment (Software)?
ex. Corel DrawX4 Graphics Suite

-Short Coupon Bond Paper
-1.5in Margin
To be submitted on Wednesday

Activity #1

- You are Required to bring your own Ruler, Pencil and 5pcs short Coupon Bond.
-Bring a image copy of your favorite Cartoon Character in a short bond paper.(Colored Copy required)
-Draw your Favorite Cartoon Character in a Short Coupon Bond or in a graphic paper.

Activity #2

-Make a Soft copy of your drawing using Corel draw graphics application.
-Present a soft copy of your activities using coreldraw and submit a hard copy of your work on or before Prelim Exam.. late submission is not accepted.

NOTE: Write down and read all the Information below this will be included at your Prelim Exam.

Wednesday, June 23, 2010

CG - Corel Draw Graphics

1. What is Computer Graphics?

Computer graphics are graphics created using computers and, more generally, the representation and manipulation of image data by a computer.

The development of computer graphics has made computers easier to interact with, and better for understanding and interpreting many types of data. Developments in computer graphics have had a profound impact on many types of media and have revolutionized animations , movies and the video games industry.

Graphics

Graphics are visual presentations on some surface, such as a wall, canvas, computer screen, paper, or stone to brand, inform, illustrate, or entertain. Examples are photographs, drawings, line art, graphs, diagrams, typography, numbers, symbols, geometric designs, maps, engineering drawings, or other images. Graphics often combine text, illustration, and color.

Image Type

1. 2D computer graphics

2D computer graphics are the computer-based generation of digital images—mostly from two-dimensional models, such as 2D geometric models, text, and digital images, and by techniques specific to them. The word may stand for the branch of computer science that comprises such techniques, or for the models themselves.


2. 3D computer graphics

3D computer graphics in contrast to 2D computer graphics are graphics that use a three-dimensional representation of geometric data that is stored in the computer for the purposes of performing calculations and rendering 2D images. Such images may be for later display or for real-time viewing.

3. Bitmap Images and Vector Graphics.

Bitmap Image (also known as raster images) are made up of pixels in a grid. Pixels are picture elements; tiny dots of individual color that make up what you see on your screen. All these tiny dots of color come together to form the images you see. Most computer monitors display approximately 70 to 100 pixels per inch--the actual number depends on your monitor and screen settings.

Vector Image is one of the two major graphic types (the other being bitmap). Vector graphics are made up of many individual objects. Each of these objects can be defined by mathematical statements and has individual properties assigned to it such as color, fill, and outline. Vector graphics are resolution independent because they can be output to the highest quality at any scale.

Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics.


4. Computer animation

Computer animation is the art of creating moving images via the use of computers. It is a subfield of computer graphics and animation. Increasingly it is created by means of 3D computer graphics, though 2D computer graphics are still widely used for stylistic, low bandwidth, and faster real-time rendering needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another medium, such as film. It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.

An example of Computer animation produced using Motion capture.

Concepts and principles

Image

An image or picture is an artifact that resembles a physical object or person. The term includes two-dimensional objects like photographs and sometimes includes three-dimensional representations. Images are captured by optical devices—such as cameras, mirrors, lenses, telescopes, microscopes, etc. and natural objects and phenomena, such as the human eye or water surfaces.

Pixel

Pixels are normally arranged in a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image, where more samples typically provide a more accurate representation of the original. The intensity of each pixel is variable; in color systems, each pixel has typically three components such as red, green, and blue.